ALEXANDER GOODWIN

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G A M E ___ D E V E L O P E R

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A R T I S T

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M U S I C ___ C O M P O S E R

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C O N T A C T: goodwinalex@alexandergoodwin.org

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if (IfEnoughSpaceInFunction (1))
{ Vector3 PositionShift = PositionLocator ();
GameObject Temp = Instantiate (Function1, new Vector3 (0, 0, 0), Quaternion.identity)as GameObject;
ListOfBlocks.Add (Temp);
Temp.GetComponent ().IndexOfThisBlock = IndexOfBlock;
IndexOfBlock++;
}
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Temp.transform.SetParent (this.gameObject.transform, false);
Temp.transform.localPosition = PositionShift;
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Regex newRegJumpX=new Regex (patternJump_X);